001package com.fs.starfarer.api.fleet; 002 003import com.fs.starfarer.api.campaign.CampaignFleetAPI; 004 005 006public interface FleetLogisticsAPI { 007 008 /** 009 * Total supply use per day, including what's actually consumed by ship maintenance. 010 * @return 011 */ 012 float getTotalSuppliesPerDay(); 013 014 float getFuelCostPerLightYear(); 015 float getBaseFuelCostPerLightYear(); 016 017// /** 018// * How much is actually needed for all repairs to proceed at the best possible rate. 019// * @return 020// */ 021 //float getMaximumRepairSupplyConsumptionPerDay(); 022 023 024 float getExcessCargoCapacitySupplyCost(); 025 float getExcessFuelCapacitySupplyCost(); 026 float getExcessPersonnelCapacitySupplyCost(); 027 float getMarineSuppliesPerDay(); 028 float getCrewSuppliesPerDay(); 029 030 /** 031 * @return getCrewSuppliesPerDay() + getMarineSuppliesPerDay() 032 */ 033 float getPersonnelSuppliesPerDay(); 034 035 /** 036 * Added up monthly supply cost for ships, divided by 30 to get daily cost. Includes repairs and CR recovery. 037 * @return 038 */ 039 float getShipMaintenanceSupplyCost(); 040 041 CampaignFleetAPI getFleet(); 042 043 float getTotalRepairAndRecoverySupplyCost(); 044 045 /** 046 * Also updates the logistics rating. 047 * Not particularly fast, should not be called often (i.e. every frame for every fleet = bad idea.) 048 */ 049 void updateRepairUtilizationForUI(); 050 float getExcessShipsSupplyCost(); 051 052}