public class StandardRespawnDialogPluginImpl extends java.lang.Object implements InteractionDialogPlugin
| Modifier and Type | Class and Description |
|---|---|
static class |
StandardRespawnDialogPluginImpl.OptionId |
| Modifier and Type | Field and Description |
|---|---|
protected InteractionDialogAPI |
dialog |
protected OptionPanelAPI |
options |
protected CampaignFleetAPI |
playerFleet |
protected TextPanelAPI |
textPanel |
protected VisualPanelAPI |
visual |
| Constructor and Description |
|---|
StandardRespawnDialogPluginImpl() |
| Modifier and Type | Method and Description |
|---|---|
void |
advance(float amount)
Get's called every frame.
|
void |
backFromEngagement(EngagementResultAPI result)
Get's called after a fleet battle connected to this dialog ends.
|
protected void |
createPlayerFleet() |
java.lang.Object |
getContext()
Usually, simply returning null is fine
|
java.util.Map<java.lang.String,MemoryAPI> |
getMemoryMap()
Usually, simply returning null or an empty map is fine.
|
void |
init(InteractionDialogAPI dialog)
Initialize your GUI in here, by populating options, texts and images *
|
void |
optionMousedOver(java.lang.String optionText,
java.lang.Object optionData)
Get's called when the player hovers over an option.
|
void |
optionSelected(java.lang.String text,
java.lang.Object optionData)
This gets called when the player clicks on an option.
|
protected InteractionDialogAPI dialog
protected TextPanelAPI textPanel
protected OptionPanelAPI options
protected VisualPanelAPI visual
protected CampaignFleetAPI playerFleet
public StandardRespawnDialogPluginImpl()
public void init(InteractionDialogAPI dialog)
InteractionDialogPlugininit in interface InteractionDialogPlugindialog - entry point for interacting with the dialog. You should probably store this in a member variablepublic java.util.Map<java.lang.String,MemoryAPI> getMemoryMap()
InteractionDialogPlugingetMemoryMap in interface InteractionDialogPluginpublic void backFromEngagement(EngagementResultAPI result)
InteractionDialogPluginbackFromEngagement in interface InteractionDialogPluginpublic void optionSelected(java.lang.String text, java.lang.Object optionData)
InteractionDialogPluginoptionSelected in interface InteractionDialogPlugintext - the name of the option, i.e. the first argument passed to addOptionoptionData - the data/identifier of the selected option. Cast this to the correct type. Don't forget to
null-check the result of the cast.protected void createPlayerFleet()
public void optionMousedOver(java.lang.String optionText, java.lang.Object optionData)
InteractionDialogPluginoptionMousedOver in interface InteractionDialogPluginpublic void advance(float amount)
InteractionDialogPluginadvance in interface InteractionDialogPluginpublic java.lang.Object getContext()
InteractionDialogPlugingetContext in interface InteractionDialogPlugin