public class Actions extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
static java.util.Map<java.lang.String,CharAnim> |
ANIMATIONS |
static java.lang.String |
ATTACK |
static java.lang.String |
ATTACK_HIGH |
static java.lang.String |
ATTACK_HIGH_RECOVERY |
static java.lang.String |
ATTACK_RECOVERY |
static java.lang.String |
BLOCK |
static java.lang.String |
BLOCK_LOW |
static java.lang.String |
FALL |
static java.lang.String |
GOT_HIT |
static java.lang.String |
IDLE |
static java.lang.String |
IDLE_HIGH |
static java.lang.String |
MOVE_BACK |
static java.lang.String |
MOVE_BACK_HIGH |
static java.lang.String |
MOVE_FORWARD |
static java.lang.String |
MOVE_FORWARD_HIGH |
static java.lang.String |
RIPOSTE |
static java.lang.String |
RIPOSTE_HIGH |
static java.lang.String |
SOUND_CLASH |
static java.lang.String |
SOUND_CLOTH |
static java.lang.String |
SOUND_FALL |
static java.lang.String |
SOUND_RIP |
static java.lang.String |
SOUND_STEP |
static java.lang.String |
SOUND_SWISH |
static java.lang.String |
TEX |
| Constructor and Description |
|---|
Actions() |
| Modifier and Type | Method and Description |
|---|---|
static void |
addAnim(CharAnim anim,
float textureScale) |
static void |
initActions() |
public static java.lang.String TEX
public static java.lang.String SOUND_CLOTH
public static java.lang.String SOUND_FALL
public static java.lang.String SOUND_RIP
public static java.lang.String SOUND_CLASH
public static java.lang.String SOUND_STEP
public static java.lang.String SOUND_SWISH
public static final java.lang.String IDLE
public static final java.lang.String IDLE_HIGH
public static final java.lang.String BLOCK
public static final java.lang.String ATTACK
public static final java.lang.String RIPOSTE
public static final java.lang.String BLOCK_LOW
public static final java.lang.String ATTACK_HIGH
public static final java.lang.String RIPOSTE_HIGH
public static final java.lang.String ATTACK_RECOVERY
public static final java.lang.String ATTACK_HIGH_RECOVERY
public static final java.lang.String MOVE_BACK
public static final java.lang.String MOVE_BACK_HIGH
public static final java.lang.String MOVE_FORWARD
public static final java.lang.String MOVE_FORWARD_HIGH
public static final java.lang.String GOT_HIT
public static final java.lang.String FALL
public static java.util.Map<java.lang.String,CharAnim> ANIMATIONS
public Actions()
public static void initActions()