public interface AsteroidSource
| Modifier and Type | Method and Description |
|---|---|
void |
regenerateAsteroids()
Called after game load to regenerate asteroids that haven't been persisted.
|
void |
reportAsteroidPersisted(SectorEntityToken asteroid)
Report that the game engine decided to persist the given asteroid,
meaning it doesn't need to be re-generated on game load etc.
|
void reportAsteroidPersisted(SectorEntityToken asteroid)
asteroid - void regenerateAsteroids()